Modo skin shading tutorial

-35% Modo skin shading tutorial

Using one of our latest generation head scans this tutorial takes you through the process of creating and rendering realistic looking Skin using Modo 601.

Duration :: 70 minutes

Video Format :: MP4 H.264

Tutor :: James Busby

Required Software :: Modo 601 or higher, Photoshop, Zbrush 4R5*

Data Set includes:: Head Scan ZTL & OBJ, All Texture maps in PSD format, Final Modo scene file

Download size :: 1.5GB

Chapter 1 :: Introduction  (Watch Sample)

We look at the ZTool using Zbrush 4R5 and export the mesh and normal map into Modo where we apply both diffuse and colour and set-up the lighting.

Chapter 2 :: Sub dermal skin textures

This chapter looks specifically at the lower dermal skin texture and SSS settings.

Chapter 3 :: Upper dermal skin textures

Upper dermal and Diffuse tint textures are all covered in this section

Chapter 4 :: Specular and reflection

Learning how to control the specular highlights using very easy to create maps in photoshop

Chapter 5 :: Bump mapping

A very quick and easy way of generating great looking bump maps from the diffuse colour map

Chapter 6 :: Rendering

Rendering the fully shaded head using Modo’s preview render as well as some great HDRI lighting set-ups using SIBL

  • Product Code: Modo Skin Shading Tutorial
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Tags: Modo, Skin shading, Tutorial, 3D head, Male scan, SSS, Sub surface scattering, Download, Ten24