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Joe has created a stunning tribute to one of his favourite movie characters using Unreal 5. With an eye for detail and a passion for digital art, Joe crafted a meta-human with intricate shaders that bring the character to life, capturing the essence of the original movie character. Joe's process began with a traditional sculpting of the head in Zbrush. He then added depth and realism to the skin with a base texture sourced from 3dscanstore.com. The hair was meticulously created using Xgen and exported to Unreal as a strand cache, making every strand look and feel like real hair.
Finally, Joe used his skills in Maya to create the character's suit from scratch, bringing the entire tribute together in a seamless and breath-taking display of digital artistry. With this tribute, Joe has truly showcased his talent and love for movie characters and digital art