We are happy to announce the release of our latest morphable male and female base mesh models. These scan based morphable body assets will allow you to morph between underweight, average and overweight. This is a great way to begin building a character, simply select the adjust the layer sliders to the size / weight you want and start sculpting. These models also come with 16k colour maps and all the secondary control maps you will need for rendering, including, spec, roughness, normal and cavity maps. We've also included a Marmoset Toolbag 4 render scene complete with shaders and lighting setup for each model.
Data set includes
Zbrush tool with 6 Subdivisions / Layers to control body type
Lowest Sub Division 32076 Polygons Highest Sub Division 32845824 Polygons
Normal, Spec, Roughness and colour maps supplied for all body parts in TGA and JPG format
16384 x 16384 Pixel TGA colour map for body
Unwrapped UV maps
Eyes, Mouth, brows and lashes included with textures
FBX Subdivision 1 Exports for all subtools
Models available here
Morph sequence from underweight to overweigth rendered in Marmoset toolbag 4
Underweight / Average / Overweight
Control the morph targets using Zbrush sliders
The model uses the same clean quadded mesh and UV layout as our Animation ready body scans allowing for seamless texture swapping or morphing.
High resolution textures
We have included a 16k colour map in both JPG and uncompressed TGA format as well as unique normal, cavity and AO maps for each body state.
Marmoset 4 scene files
Included in the download is a Marmoset toolbag 4 scene file with shaders, lighting and HDR setup and ready to go.