In this video I'm going to show you start to finish how to render a character head using Marmoset Toolbag 4. This video will cover everything you need to know including Zbrush export, lighting setup, shader setup, Spec and roughness maps and eye shading and texture setup. Im using a head kindly donated by my good friend Erick Sosa and the texture maps from our free head scan available to download here :: https://www.3dscanstore.com/blog/Free-3D-Head-Model
Renders from the finished scene
All images shown below are rendered directly from the scene shown in the video.