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06 Jul Quick and Dirty Rendering in Marmoset Toolbag 4
James Busby 0 8294
Introduction In this short article I want to show you how I quickly hacked together these scenes using a selection of anatomy reference scans from our library. The scans in question are from our Male 01 and Male 05 collections. Whilst these are relatively low resolution models intended primarily for anatomy reference there is still a lot of de..
21 Jun Rendering, Lighting & Shading in Marmoset Toolbag 4
James Busby 80 15010
  Introduction In this video I'm going to show you start to finish how to render a character head using Marmoset Toolbag 4. This video will cover everything you need to know including Zbrush export, lighting setup, shader setup, Spec and roughness maps and eye shading and texture setup. Im using a head kindly donated by my good friend Erick Sosa..
12 Oct 3D Scan Shading With Sketchfab Guide
James Busby 0 25015
3D Scan Shading with Sketchfab    By James Busby I'm sure almost everyone has heard of or played with Sketchfab by now but recently they have added some nice new subsurface scattering and screen space ambient occlusion features which has turned it into a pretty powerful real-time viewer, especially for characters. In this article, I'm going ..
01 Sep Scan to render workflow - time-lapse
andy 21 70844
Scan to Render Workflow Time-lapse By James Busby The video below represents around 11 hours of work compressed into a 10-minute video. As you can see the scan we used in this video was very noisy. As I'm sure a lot of you know by now Photogrammetry works by picking up surface details on an object and comparing corresponding points on multipl..
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