In this video I'm going to show you start to finish how to render a character head using Marmoset Toolbag 4. This video will cover everything you need to know including Zbrush export, lighting setup, shader setup, Spec and roughness maps and eye shading and texture setup. Im using a head kindly donated by my good friend Erick Sosa and the texture maps from our free head scan available to download here ::

Eye Shading in Marmoset Marmoset Specular
Marmoset Skin shading Lighting setup in marmoset



Renders from the finished scene

All images shown below are rendered directly from the scene shown in the video.

Marmoset Skin Shading
Marmoset Toolbag RayTracing
Marmoset Rendering pipeline

Skin pores rendering micro surface Marmoset toolbag 4
Marmoset RTX raytracing skin

Normal maps in marmoset toolbag 4

Skin Shading in marmoset toolbag 4

Eye shading in marmoset toolbag 4