In this tutorial I'm going to show you a quick and easy way to add clothing to your characters using our high resolution 3d scanned clothing assets. In a nutshell Im using the Zbrush sculpting tools to push and pull the geometry around to match the underlying body shape. All of our clothing assets have been retopologised which makes this process a lot easier. Having the ability to move the clothing at its lowest subdivisions level allows you to easily position specific parts of the garment without destroying the high resolution details. 

Scans used in this video are available here ::


Zbrush Screen Grabs

Here are a few screen grabs of the finished model, all in all this took about 30 minutes.

3d clothing scans

Clothing models 3d scans

Zbrush polygroups

Clothes 3d models

3d scanning