Menu
Your Cart

News and Tutorials - Arm RSS Feed

07 Sep Killer Clown In 2 Minutes - Tutorial
James Busby 0 2358
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedHD Male 39 / Slicked Hair / Clown Overlay Map / Grime Overlay Map / Male Jacket 01 / Multi Expression Base MeshIntroductionIn this speed run tutorial I want to show you how I went about making this evil killer clown using only scan store assets. Importantly Im using one of our new a..
15 Jun Realtime Hair Transfer Tutorial
James Busby 0 8042
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedHD Male 3D Head Model 34 / Man Bun HairIntroductionIn this tutorial, I will demonstrate the procedure for transferring our real-time hair models onto any of our high-definition (HD) or standard-definition (SD) head scans. This method necessitates the use of Wrap 3. The technique out..
24 Sep HD Head Scan Case Study
James Busby 6 8970
Introduction This was the result of a rendering case study I created using one of our latest HD head scans. The model was posed by wrapping the lowest subdivision of the HD head scan ZTL to one of the same models full body scans. I then added some clothing from another scanning project and rendered it all in Marmoset Toolbag 4. Lighting was a..
06 Aug Vampire - Burjis Shroff Collaboration
James Busby 61 15986
Introduction A collaboration project I did with Burjis Shroff! He very kindly let me use his fantastic vampire sculpt. I textured him up using one of of our Scan Store HD head scans. As always I simply projected the scan onto the sculpt and used all the maps with the nice skin details to render in Marmoset. With this one I did a little bit of..
02 Aug Crescent - Niyazi Selimoğlu Collab
James Busby 120 15750
Introduction Once again I had the opportunity work work on a cool render with Niyazi Selimoğlu. This time I decided to try and do something a little bit more interesting that simply rendering a head. I took his amazing Crescent sculpt and projected on of our HD male head scans onto his sculpt. Then using the same techniques as described in m..
29 Jul Texturing workflow time lapse
James Busby 4 12332
Introduction I had another chance to work with the awesome Niyazi Selimoğlu this time texturing one of his female head sculpts. You can see the original sculpt on his Instagram here  I used our tried and tested method of projecting one of our HD head scans onto his mesh and then rendering it in Marmoset Toolbag if you want to know more about..
27 Jul Fast photorealistic body texturing using scan data
James Busby 0 24212
    Introduction In this tutorial I'm going to show you a very quick and fairly simple way of texturing full body sculpts or models using 3D ScanStore animation ready full body scans. This process allows you to transfer details from our scans onto your sculpt by using a combination of Wrap 3 and Zbrush resulting in a fully texture mapped mode..
06 Jul Quick and Dirty Rendering in Marmoset Toolbag 4
James Busby 0 9377
Introduction In this short article I want to show you how I quickly hacked together these scenes using a selection of anatomy reference scans from our library. The scans in question are from our Male 01 and Male 05 collections. Whilst these are relatively low resolution models intended primarily for anatomy reference there is still a lot of de..
25 Jun Male 05 Reference Poses
James Busby 5 14809
  Introduction Some renders of our new Male 5 Anatomy reference pack just added to the store. These renders are using the decimated 750k obj models with a colour map and a quick dirty high pass spec map.   Male 05 Anatomy Reference Pack and individual scans are all available here :: https://www.3dscanstore.com/anatomy-reference-models/male-05 ..
21 Jun Rendering, Lighting & Shading in Marmoset Toolbag 4
James Busby 80 17304
  Introduction In this video I'm going to show you start to finish how to render a character head using Marmoset Toolbag 4. This video will cover everything you need to know including Zbrush export, lighting setup, shader setup, Spec and roughness maps and eye shading and texture setup. Im using a head kindly donated by my good friend Erick Sosa..
01 Feb Character Rendering In Marmoset 4
James Busby 90 19176
   Introduction I've not really had a lot of time to test out new software of late, but the last few lock down weekends have been pretty slow so I decided to put some time into learning how to use the new marmoset 4 raytraced render engine. First impressions are excellent, I was able to put these scenes together in a weekend using a combination..
07 Nov Easy Marmoset lighting tutorial
James Busby 5 20046
Introduction A lot of people asked me about the lighting setup I used to render our real time hands in Marmoset, so in this short article I want to show you a super quick and easy way to get nice close up detail renders. This technique is more about fast easy manipulation of the light souce rather than building a complicated lighting rig   Ass..
02 Jan Skin Shading In Marmoset Toolbag
James Busby 4 21854
Introduction In this tutorial we are going to look at how to setup a fairly simple skin shader using a 3d scan from our store. For the purposes of this article I’m only going to be focusing on the skin and completely ignoring things like the eyes and hair. I’m going to make this a 2-part tutorial so this will show you the basics of how to setu..
26 Sep 2 Minute Tutorial - Easy Body Scan Hair Removal
andy 9 16776
2 Minute Tutorial - Easy Hair Removal By James Busby In this video we are going to show you how to very quickly and very easily remove unwanted noisy hair from body scans. It can be difficult to remove it without destroying the underlying form and for this very reason we see a lot of overly smooth scans. This mask based Zbrush technique allow..
Showing 1 to 14 of 14 (1 Pages)