ArtistSabrina SuppaWebsiteArtstationScan usedMorphable Male And Female Base Mesh / Female 21 Head Scan / Female 3D Hand ModelSabrina finally found the time to bring her beautiful modern reinterpretation of Pandora, "the all giving," to life. She used ZBrush, Marvelous Designer, Maya, and Arnold software and some scan store scans to help to bring he..
ArtistBernadett DianWebsiteArtstationScan usedFree Head ScanAs a practice, Bernadett decided to recreate one of her very first portrait attempts from 2018, when she became an asset intern at a 3D animation company. The aim of this personal project was to assess her progress and also to learn new techniques in shading and grooming. To speed up the p..
ArtistJay HowseWebsiteArtstationScan usedFree Base mesh / HD Male 06Jay started this one while stuck indoors with Covid he had been watching some episodes of the brilliant (and often incomprehensible) cult '60s series The Prisoner. (it felt quite apt at the time) He decided to model the titular character, played by Patrick McGoohan. He started wit..
ArtistJack MccaverWebsiteArtstationScan usedHD Male 3D Head Model 05Jack made great use of one of our male HD head scans to create this project. His goal was to attempt to improve his understanding of lighting and rendering in Arnold as well as develop a working knowledge of XGEN.More Images..
ArtistLukas KutscheraWebsiteArtstation / InstagramScan usedHD Male 3D Head Model 48Lukas used a combination of Zbrush / Marvelous Designer / Substance Painter / Maya / Photoshop and one of our HD head scans to create this amazing Captain Jack Sparrow likeness, be sure to take a look at his Artstation or Instagram accounts see his other amazing Pira..
ArtistChuang Chun HanWebsiteArtstation Scan usedHD Male 3D Head Model 10This Luke Evans likeness project is Chuang Chun Han's first creation after 2 years of studying 3D modelling. Sculpted from scratch using Zbrush then textured with the help of our HD head scans and rendered using Arnold in Maya.More Images..
ArtistBrad MyersWebsiteArtstationScan usedHD Male 3D Head Model 10Brads amazing Bladerunner 2049 Ryan Gosling likeness was rendered using Unreal Engine 5. He sculpted the character in Zbrush using Zwrap to wrap one of our scan store HD heads in order to make use of the high resolution skin pore details. The hair was made in Xgen for Maya and then e..
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedFemale HD Head ScanI created this scene in about 25 minutes using one of our new HD head scans. I didn't model anything shown in the video, the clothing is a scan from one of our upcoming scan products, the helmet I purchased of CGTrader. I painted the dirt in photoshop very quick..
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedHD Male 3D Head Model 38For as as long as I can remember Ryan Kingsliens Demo head has been part of Zbrush, every time I open it up its there staring at me, however I've never used it for anything so I figured it was time to give it a bit of a makeover. I wanted to see what it woul..
ArtistJames BusbyWebsiteArtstation / Instagram / Facebook Scan usedFemale HD Head Scan / Male Jacket 01 / Space Buns XGen HairIn this comprehensive 30-minute tutorial, we will explore the process of assembling this captivating cyberpunk scene utilizing high-quality 3D scans sourced from the 3D Scans Store. The scene was put together using Marmoset ..
ArtistJohan VikstromWebsiteArtstationScan UsedHD Male 3D Head Model 01Johan's personal project took a few weeks to finish due to the sheer number or renders he produced using our HD head model as a bases for his character. He did some sculpting work and extra wrinkles in mudbox however most time on the project was spent on hair groom and lookdev. H..
ArtistColleen Peck LarsonWebsiteArtstationScan usedHD Male 3D Head Model 05Colleen created this fantastic Frollo character during her mentorship programme with industry legends Rafael Grassetti and Glauco Longhi in 2018. Her aim for the project was to was to reimagine Frollo from the Disney movie "The Hunchback of Notre Dame" with a more realistic..
ArtistAdam O'DonnellWebsiteArtstationScan usedHD Male 3D Head Model 01 / HD Scan Detail TutorialAdam has always loved the characters Danny DeVito has played over the years and wanted to capture his expression as Ongo Gablogian in Always Sunny. For this project he also made use of our HD detail transfer technique to create the high resolution facia..
ArtistMarco Di LuccaWebsiteArtstation Scan usedHD female 3D Head Model 05Industry veteran a Marco Di Lucca created this amazing animated sequence as a quick project whilst travelling using a combination of Maya and Mudbox with all the rendering done in Arnold. More Images..
ArtistXie BoliWebsiteArtstationScan usedHD Male 3D Head Model 06Amazing Loki fan art by renowned character artist Xie Boli created using Maya, Zbrush, Mari, wrap and substance painter with XGen for the hair. Skin textures from one of our 3D scan store head scans.More Images..
ArtistJames BusbyWebsiteArtstationScan usedHD Male 3D Head Model 09James created this image by posing one of the the HD head scans using Zbrush and then combining the head with some pre scanned costumes from another project. Rendered using Marmoset toolbag 4 as a way of testing out the new Raytracing features. More Images..
ArtistRoger MagriniWebsiteArtstationScan usedHD Male 3D Head Model 03Roger started this project to learn how to use the Metahuman facial rig/blend shapes and implement them to his workflow. Roger made extensive use of our male HD Head scan to create the highly detailed skin pores and face texture. The scan store head is so highly detailed and versa..
ArtistFHNTWebsiteArtstationScan usedHD Female 3D Head Model 35FHNT's latest personal work is a truly stunning fantasy character, sculpted in Zbrush without the help of any scans and textured using the maps from one of our HD head models. Everything was Rendered in Maya using Arnold with Xgen core for the hair.More Images..
ArtistRomain SennegonWebsiteInstagramScan usedHD Female 3D Head Model 25Romain created this image by exporting our HD female mesh from Zbrush level at subdivision level 2 he then posed and rigged it in Blender and added probs and clothes from Daz3D and Marvelous Designer his main focus was on creating interesting lighting and material setups. The ..
ArtistWiek LuijkenWebsiteArtstationScan usedHD Female 3D Head Model 6Wiek Luijken’s stunning Jedi inspired character. Created in Houdini as a means to showcase his energy edge sci-fi katana design. Wiek adapted one of our HD female head scans to create her striking faceMore Images..
ArtistOscar Perez AyalaWebsiteInstagramScan usedHD Female 3D Head Model 25I think you will agree this quite possibly the best Thanks fan art on the internet. Veteran 3d artst Oscar Perez Ayala modelled and rendered him using a combination of Maya / Arnold and substance painter with scan store models providing the base for the sculpt and the textur..
ArtistJames BusbyWebsiteArtstationScan usedHD Male 3D Head Model 05James created this scene to test out the Marmoset 4 when it was released he was able to put these scenes together in a weekend using a combination of assets from the scan store and a few bits and bobs from Mega Scans and CGtrader.More Images ..
ArtistRoger MagriniWebsiteArtstationScan usedHD Female 3D Head Model 15Roger created this personal project to work on his environment and story telling and posing skills. created using Maya, Xgen, Substance painter, Zbrush and one of our HD head scansMore Images..
ArtistRajitha NaranpanawaWebsiteArtstationScan usedFemale 01 / HD Displacement MapRajitha did all the Sculpting and modelling for this beautiful piece in ZBrush (no metahumans or scans used for the head). The textures were done in Mari and the groom in Xgen. lookdev and rendering was all done in Maya with Arnold. Rajitha used one of our HD displace..
ArtistYingkang LuoWebsiteArtstationScan usedHD Male 3D Head Model 01This is an old project which Yingkang has had sitting on his hard drive for almost 10 years. He recently decide to pick it up and finish it. David is an android who pities human, but on the other hand he doesn't think human deserve to live. So he gave him a tear which doesn't fit w..
This was the result of a rendering case study I created using one of our latest HD head scans. The model was posed by wrapping the lowest subdivision of the HD head scan ZTL to one of the same models full body scans. I then added some clothing from another scanning project and rendered it all in Marmoset Toolbag 4. Lighting was a..
In this tutorial I'm going to show you a quick and easy way to add clothing to your characters using our high resolution 3d scanned clothing assets. In a nutshell Im using the Zbrush sculpting tools to push and pull the geometry around to match the underlying body shape. All of our clothing assets have been retopologised which ..
We're proud to announce the release of our first set of scanned clothing models for artists. Each garment is supplied as both a real time low polygon game ready mesh with PBR textures as well as a high resolution ZBrush tool, giving artists and developers the freedom to use the assets in whichever way suits them. Our goal was to pr..
I've not really had a lot of time to test out new software of late, but the last few lock down weekends have been pretty slow so I decided to put some time into learning how to use the new marmoset 4 raytraced render engine. First impressions are excellent, I was able to put these scenes together in a weekend using a combination..